Cult of Eurmal

Eurmal is the Trickster god of the Lightbringer and Orlanthi pantheons.  Like all Trickster gods, it is hard to pin down Eurmal's attributes and nature - he (or she) exists to break all the rules and subvert the social hierarchies.  

Many Eurmal initiates or rune priests are not public about their affiliation because of the social opprobrium that it can bring, while others are public about it and accept their role outside of society.  Those that keep their identity secret are still needed for key rituals, especially in Sacred Time, where they will conceal their identity either magically and/or with disguise.  It is taboo to try and unmask a disguised Eurmal worshipper, or to take revenge against them for their actions when taken as part of a sacred ritual.  To receive this protection though, they must be identifiable as tricksters, normally by wearing costumes that are ritually appropriate to the role required. 

In Orlanthi society, protected Eurmal worshippers are expected to offend and provoke the rich and powerful - responding to this with violence or challenges to fight would just confirm their accusations and be catastrophic for the honour and social standing of the victim.   Orlanth encourages his Wind Lords and other Orlanthi in positions of authority to sponsor and protect a trickster as part of their entourage in order to challenge their actions and make sure that they remember their vows to Orlanth.

Eurmal Shrines in Pavis

Shrines to Eurmal are present in the following temples:

The Orlanth Temple as Eurmal is one of the Lightbringers who brough Yelm back from Hell.  Like the rest of the Orlanth temple though this is rarely accessible.

The Ernalda Temple as Eurmal is one of the husband protectors of Ernalda (as Tricksters would be the first to admit, he is neither a good husband or protector).

Other temples, even Lightbringer temples are loath to have a Eurnal shrine because they don't want a bunch of drunk bums in their temples.

Holy Days

Wildday of Illusion week of Sea Season 

Wildday of Illusion week of Earth Season

Wildday of Disorder week of Fire Season

Wildday of Disorder week of Dark Season 

Wildday of Illusion week of Storm Season 

Training

Eurmal training involves finding a suitable Initaite or Trickster Priest who is prepared to train you.  Initiates should receive a discounts for being a member of the cult for certain skills, but rules are there to be broken.  If their bar tab is too large and they need the cash quickly then they may forget.  Many people train under a trickster with ever realising they are a trickster...

Tricksters teach the following skills at half price to Initiates:

  • Act - 300/600/1,200
  • Charm - 300/600/1,200
  • Conceal - 400/800.1,600
  • Cult Lore (Eurmal) - 200/400/800
  • Disguise - 400/800/1,600
  • Dodge - 200/400/800
  • Meditate - 200/400/800
  • Fast Talk - 300/600/1,200
  • Sleight - 400/800/1,600
  • Worship (Eurmal) - 200/400/800

Trickster Priests will teach any spirit magic spells they know at a cost of 500L per point.   Variable spirit magic cost is cumulative (i.e. Bladesharp 1 costs 500L, Bladesharp 2 costs 1,000L if you know Bladesharp 1, or 1,500L if you don't).

Every five years an Initiate may claim one point of spirit magic for free.